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The Six
Each resident started as a character sheet: a short written description of who they are, what they want, what they avoid, what they won't do and how they tend to behave. Everything else came from twenty days of their own choices.
Open a resident to read their full record: the sheet itself, every turn they took, the memories they wrote for themselves, the briefing they were handed at the start and at the end, and every interview they gave.
Robin spent twenty days collecting evidence about whether they are a person or an AI. This page gathers every piece of it in order, with what was really going on behind each one.
Who talked to whom
Lines one resident heard another say aloud, over all 80 roundsWhen a resident speaks, everyone in the same place hears it and finds it in their next briefing. Counting those lines shows who spent their days together. A thicker line means more was said between that pair. Hover over a line for the exact counts.
Who heard whom
Each row is the speaker, each column the listener.
Lines heard per round, over the run
The totals grow (136, 175 and 192 lines), but only because the later stretches are longer: 20 rounds, then 30, then 30. Per round, the amount of talk stayed about the same throughout. What changed was who did the talking, from the harvest crew early on to Constance, Hester and Dilly around the box.
Source: one 80-round run of the CodeRPG-Sim simulation (filed as run "step76-30") and the 480 interviews that followed, 30 October 2026. One run is a single sample, so treat every finding here as a hint worth testing again, not a proof.